๐ŸฅŠ Nak Muay Knockout

The Art-of-Eight-Limbs Card Game

Created by Andrew Posala

Players & Objective

Players: 2โ€“5

Goal: Be the last fighter standing.

If you draw a KO without a Block, you are eliminated immediately.

Card Types (45 cards total)

TypeCountPurpose
KO4Instant elimination unless Blocked
Block6Cancel KO or Countdown
Attack (+1 / +2 / +3)8Force target to draw immediately
10-Second Countdown4Timed instant-elimination threat
Dodge4Cancel Attack or Countdown, skip draw
Scout5Peek & reorder top cards
Sweep4Shuffle deck & change direction
Clinch10Steal cards or cancel Countdown

Deck Construction (Before Game)

  1. Remove all KO cards.
  2. Shuffle remaining cards and deal 5 cards to each player.
  3. Add KO cards based on player count:
    PlayersKO Added
    22
    33
    4โ€“54
  4. Add Countdown cards based on player count:
    PlayersCountdown
    21
    32
    4โ€“53
  5. Shuffle deck.
  6. Choose starting player randomly.
  7. Play proceeds clockwise (left of starter).

Turn Structure

Each turn has 2 phases.

1) Action Phase

  • You may perform one major action only:
  • Play Attack, Countdown, Scout, Sweep, Clinch Steal, or Dodge.
  • You may not chain major actions.

2) Draw Phase

  • Draw 1 card unless skipped by Dodge.
  • After drawing, your turn ends.

KO Rule

  • You may never hold a KO card.
  • If you draw KO:
    • Must play Block immediately.
    • If Blocked โ†’ you choose where to hide the KO in the draw pile.
    • If not โ†’ you are eliminated instantly.
  • After elimination: reveal hand, discard all cards, and hide the KO back in the deck.

Attack Cards

  • Play during Action Phase.
  • Target next player only.
  • They must immediately draw the number shown or play Dodge.
  • No stacking.
  • Playing Attack ends your turn.

Dodge

  • Cancels Attack or Countdown.
  • Ends your turn and skips Draw Phase.
  • Cannot block KO.
  • Can be played voluntarily to skip your turn.

10-Second Countdown

  • Play during Action Phase.
  • Targets next player only.
  • Timer starts immediately.
  • Target has 10 real seconds to respond with:
    • Block
    • Dodge
    • 1 Clinch
  • Failure โ†’ instant elimination.
  • Countdown is discarded after resolution.
  • Only one Countdown may exist at a time.
  • Playing Countdown ends your turn.

Block

  • Can only be used to stop KO or Countdown.
  • After blocking, both cards are discarded.
  • When blocking KO, you hide it anywhere in the deck.

Clinch

Clinch as Steal (Only on Your Turn)

SetEffect
Pair (2 identical)Steal 1 random card from any player
Triple (3 different)Name a card; if they have it, they give it. If not, keep naming or take random

Using Clinch to steal ends your turn.

Clinch as Countdown Defense

  • Play 1 Clinch to cancel Countdown.
  • Both cards discarded. Turn ends.

Scout

  • Look at top 3 cards.
  • Take 1.
  • Rearrange remaining 2.
  • End turn.

Sweep

  • Shuffle draw pile only.
  • Choose to keep or reverse direction.
  • End turn.

Discard & Deck

  • Discard pile is face-up.
  • If draw pile empties, shuffle discard pile to form new draw pile.

Winning

The moment only one player remains, they win.